Thursday, January 18, 2018

salt shaker and cup

Cup & Shaker 


modeling 

Modeling these two things was very different than the other things that we have learned to use for example we had to draw the design of the cup in a 2d plane then use a tool that makes the 2d image into a 3d object, its kinda like when potters use the rotating table and shape their clay into something just this was using maya. The salt shaker designed a different way, basically we had to create a 3d skeleton of the salt shaker and use a took that would automatically make the skeleton into a actual body of the salt shaker. then the final part of the modeling process was using the vertex points to touchup the designs. 

shading 

we then used shading to give the 3d designs a realistic aspect for example I made the cup silver because I was reminded of a silver challis and on top of the salt shaker I made it look like metal and the body a bliyn shade so that it would not reflect as much light. I think that the shading was a lot better on this project than the last one because I had a better understanding on how the shading worked in Maya. 

3-pt lighting 

3-pt lighting is the most important park of making a 3d object look realistic because the three lights all work together to make it look like it is a real object. the three lights are the spotlight, fill light, and backlight. spotlight make the majority of the object visible and the fill light fills in parts that otherwise would not bee seen and the back light is used to give some color to parts of the object that would not be seen at all and lights up small but important details. 

Friday, January 12, 2018

Hammer

Hammer 


Modeling 

Modeling the hammer took almost two days because it was really complicated and most people did not know how to make the hooks on the backs. but other than that to model the hammer you have too make a square and then extrude the front and beck of the hammer, then go into vertex mode instead of face then slowly shape it until it looks like a hammer witch took some time but was really easy once you got the hang of it. The front of the hammer was really easy because it was just extruding and scaling. 

Shading 

We are supposed to add shading to the hammer so that is looks more like a 3D figure and helps add dimensions into the hammer and makes the final product look really good and well made. and plus the shading adds shadows to the hammer and on the ground so it can make it look like the hammer is resting on the ground instead of floating in the air. 

3-pt lighting 

Three point lighting is also used to make the hammer or the object look more 3 dimensional, in three point lighting you have to have the key-light, back light, and the fill light. The key light lights up the entire project, but that does not make the object look that good so you off the backlight to light upon things that are not seen on its own. so the final light is the fill light witch fills up some of the darkness in the animation.